Please use this identifier to cite or link to this item: https://doi.org/10.21256/zhaw-3332
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dc.contributor.authorWest, Mirjam-
dc.contributor.authorYildirim, Onur-
dc.contributor.authorHarte, Aislinn Elizabeth-
dc.contributor.authorRamram, Adam-
dc.contributor.authorFleury, Nicholas Whitney-
dc.contributor.authorCarabias-Hütter, Vicente-
dc.date.accessioned2019-04-04T13:42:16Z-
dc.date.available2019-04-04T13:42:16Z-
dc.date.issued2019-
dc.identifier.isbn978-3-9504173-7-1de_CH
dc.identifier.issn2521-3938de_CH
dc.identifier.urihttp://repository.corp.at/id/eprint/506de_CH
dc.identifier.urihttps://digitalcollection.zhaw.ch/handle/11475/16500-
dc.description.abstractRecently, an increasing number of cities are in the process of developing new strategies and concepts to become Smart Cities. Participatory approaches that include all stakeholders are essential for urban developments to be smart and widely accepted. Nevertheless, only a few cities have linked their citizen participation with city planning. This is where this innovative Virtual Reality (VR) project comes in. Technological progress in VR now enables people to be virtually integrated into an emerging future. In combination with gamification methods, educational tools with long term impacts can be created. As of yet, gamification in a non-VR environment has been successfully applied in different projects. This project aims to unlock the untapped potential and examines how a serious game in a high-end VR environment can increase citizen participation in a Smart City. To create the VR application, a user-centered design method was applied. In a first step, a prototype, the serious game “Virtual Energy Hero”, was developed, which addresses energy and sustainability topics. The game was very well received by more than 90% of approximately 250 players (by the end of 2018). The storyline of the game, as well as its game mechanics to enhance interactivity and immersion, are the main areas for improvement, as identified through interviews, a literature review, tests and surveys. These learnings were considered when designing the second game "Virtual Smart City Hero". By creating virtual scenarios of the Smart City Winterthur, based on the city’s 3D model, people are offered the opportunity to dive into the topic and interact with current and future Smart City elements. Through interactive mini-games, the players are given an immersive experience. The “Virtual Smart City Hero” is currently under development and still in the design phase. It is planned that after playing the game, the players are encouraged to join a web based innovation platform. There, they can conceptualize and discuss new ideas and participate in bottom-up initiatives. The platform will promote collaborations between different actors - citizens, administrations, research institutes and the private sector. Impact assessments will be made and it will be analyzed how the platform has to be designed for citizens to become active Smart Citizens.de_CH
dc.language.isoende_CH
dc.publisherCompetence Center of Urban and Regional Planningde_CH
dc.rightsLicence according to publishing contractde_CH
dc.subjectVirtual realityde_CH
dc.subjectSerious gamede_CH
dc.subjectSmart cityde_CH
dc.subjectCo-creationde_CH
dc.subjectStorytellingde_CH
dc.subjectParticipationde_CH
dc.subject.ddc307: Gemeinschaftende_CH
dc.titleEnhancing citizen participation through serious games in virtual realityde_CH
dc.typeKonferenz: Paperde_CH
dcterms.typeTextde_CH
zhaw.departementSchool of Engineeringde_CH
zhaw.organisationalunitInstitut für Nachhaltige Entwicklung (INE)de_CH
zhaw.publisher.placeWiende_CH
dc.identifier.doi10.21256/zhaw-3332-
zhaw.conference.details24th International Conference on Urban Planning, Regional Development and Information Society (REAL CORP 2019), Karlsruche, Germany, 2-4 April 2019de_CH
zhaw.funding.euNode_CH
zhaw.originated.zhawYesde_CH
zhaw.pages.end888de_CH
zhaw.pages.start881de_CH
zhaw.parentwork.editorSchenk, Manfred-
zhaw.parentwork.editorPopovich, Vasiliy V.-
zhaw.parentwork.editorZeile, Peter-
zhaw.parentwork.editorElisei, Pietro-
zhaw.parentwork.editorBeyer, Clemens-
zhaw.parentwork.editorRyser, Judith-
zhaw.publication.statuspublishedVersionde_CH
zhaw.publication.reviewPeer review (Abstract)de_CH
zhaw.title.proceedingsProceedings of 24th International Conference on Urban Planning, Regional Development and Information Societyde_CH
zhaw.webfeedHuman Information Interactionde_CH
zhaw.funding.zhawVirtual Energy Herode_CH
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West, M., Yildirim, O., Harte, A. E., Ramram, A., Fleury, N. W., & Carabias-Hütter, V. (2019). Enhancing citizen participation through serious games in virtual reality [Conference paper]. In M. Schenk, V. V. Popovich, P. Zeile, P. Elisei, C. Beyer, & J. Ryser (Eds.), Proceedings of 24th International Conference on Urban Planning, Regional Development and Information Society (pp. 881–888). Competence Center of Urban and Regional Planning. https://doi.org/10.21256/zhaw-3332
West, M. et al. (2019) ‘Enhancing citizen participation through serious games in virtual reality’, in M. Schenk et al. (eds) Proceedings of 24th International Conference on Urban Planning, Regional Development and Information Society. Wien: Competence Center of Urban and Regional Planning, pp. 881–888. Available at: https://doi.org/10.21256/zhaw-3332.
M. West, O. Yildirim, A. E. Harte, A. Ramram, N. W. Fleury, and V. Carabias-Hütter, “Enhancing citizen participation through serious games in virtual reality,” in Proceedings of 24th International Conference on Urban Planning, Regional Development and Information Society, 2019, pp. 881–888. doi: 10.21256/zhaw-3332.
WEST, Mirjam, Onur YILDIRIM, Aislinn Elizabeth HARTE, Adam RAMRAM, Nicholas Whitney FLEURY und Vicente CARABIAS-HÜTTER, 2019. Enhancing citizen participation through serious games in virtual reality. In: Manfred SCHENK, Vasiliy V. POPOVICH, Peter ZEILE, Pietro ELISEI, Clemens BEYER und Judith RYSER (Hrsg.), Proceedings of 24th International Conference on Urban Planning, Regional Development and Information Society [online]. Conference paper. Wien: Competence Center of Urban and Regional Planning. 2019. S. 881–888. ISBN 978-3-9504173-7-1. Verfügbar unter: http://repository.corp.at/id/eprint/506
West, Mirjam, Onur Yildirim, Aislinn Elizabeth Harte, Adam Ramram, Nicholas Whitney Fleury, and Vicente Carabias-Hütter. 2019. “Enhancing Citizen Participation through Serious Games in Virtual Reality.” Conference paper. In Proceedings of 24th International Conference on Urban Planning, Regional Development and Information Society, edited by Manfred Schenk, Vasiliy V. Popovich, Peter Zeile, Pietro Elisei, Clemens Beyer, and Judith Ryser, 881–88. Wien: Competence Center of Urban and Regional Planning. https://doi.org/10.21256/zhaw-3332.
West, Mirjam, et al. “Enhancing Citizen Participation through Serious Games in Virtual Reality.” Proceedings of 24th International Conference on Urban Planning, Regional Development and Information Society, edited by Manfred Schenk et al., Competence Center of Urban and Regional Planning, 2019, pp. 881–88, https://doi.org/10.21256/zhaw-3332.


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