Please use this identifier to cite or link to this item: https://doi.org/10.21256/zhaw-20485
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dc.contributor.authorPidel, Catlin-
dc.contributor.authorAckermann, Philipp-
dc.date.accessioned2020-09-17T09:47:21Z-
dc.date.available2020-09-17T09:47:21Z-
dc.date.issued2020-09-
dc.identifier.isbn978-3-030-58464-1de_CH
dc.identifier.isbn978-3-030-58465-8de_CH
dc.identifier.urihttps://digitalcollection.zhaw.ch/handle/11475/20485-
dc.description.abstractThis paper offers a systematic overview of collaboration in virtual and augmented reality, including an assessment of advantages and challenges unique to collaborating in these mediums. In an attempt to highlight the current landscape of augmented and virtual reality collaboration (AR and VR, respectively), our selected research is biased towards more recent papers (within the last 5 years), but older work has also been included when particularly relevant. Our findings identify a number of potentially under-explored collaboration types, such as asynchronous collaboration and collaboration that combines AR and VR. We finally provide our key takeaways, including overall trends and opportunities for further research.de_CH
dc.language.isoende_CH
dc.publisherSpringerde_CH
dc.relation.ispartofseriesLecture Notes in Computer Sciencede_CH
dc.rightsLicence according to publishing contractde_CH
dc.subjectAugmented Realityde_CH
dc.subjectVirtual Realityde_CH
dc.subjectCollaborationde_CH
dc.subject.ddc006: Spezielle Computerverfahrende_CH
dc.titleCollaboration in virtual and augmented reality : a systematic overviewde_CH
dc.typeKonferenz: Paperde_CH
dcterms.typeTextde_CH
zhaw.departementSchool of Engineeringde_CH
zhaw.organisationalunitInstitut für Informatik (InIT)de_CH
dc.identifier.doi10.1007/978-3-030-58465-8_10de_CH
dc.identifier.doi10.21256/zhaw-20485-
zhaw.conference.details7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR), Virtual Conference, 7-10 September 2020de_CH
zhaw.funding.euNode_CH
zhaw.originated.zhawYesde_CH
zhaw.pages.end156de_CH
zhaw.pages.start141de_CH
zhaw.parentwork.editorDe Paolis, Lucio Tommaso-
zhaw.parentwork.editorBourdot, Patrick-
zhaw.publication.statusacceptedVersionde_CH
zhaw.series.number12242de_CH
zhaw.embargo.end2021-09-01de_CH
zhaw.publication.reviewPeer review (Publikation)de_CH
zhaw.title.proceedingsAugmented Reality, Virtual Reality, and Computer Graphicsde_CH
zhaw.webfeedSoftware Systemsde_CH
zhaw.author.additionalNode_CH
zhaw.display.portraitYesde_CH
Appears in collections:Publikationen School of Engineering

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Pidel, C., & Ackermann, P. (2020). Collaboration in virtual and augmented reality : a systematic overview [Conference paper]. In L. T. De Paolis & P. Bourdot (Eds.), Augmented Reality, Virtual Reality, and Computer Graphics (pp. 141–156). Springer. https://doi.org/10.1007/978-3-030-58465-8_10
Pidel, C. and Ackermann, P. (2020) ‘Collaboration in virtual and augmented reality : a systematic overview’, in L.T. De Paolis and P. Bourdot (eds) Augmented Reality, Virtual Reality, and Computer Graphics. Springer, pp. 141–156. Available at: https://doi.org/10.1007/978-3-030-58465-8_10.
C. Pidel and P. Ackermann, “Collaboration in virtual and augmented reality : a systematic overview,” in Augmented Reality, Virtual Reality, and Computer Graphics, Sep. 2020, pp. 141–156. doi: 10.1007/978-3-030-58465-8_10.
PIDEL, Catlin und Philipp ACKERMANN, 2020. Collaboration in virtual and augmented reality : a systematic overview. In: Lucio Tommaso DE PAOLIS und Patrick BOURDOT (Hrsg.), Augmented Reality, Virtual Reality, and Computer Graphics. Conference paper. Springer. September 2020. S. 141–156. ISBN 978-3-030-58464-1
Pidel, Catlin, and Philipp Ackermann. 2020. “Collaboration in Virtual and Augmented Reality : A Systematic Overview.” Conference paper. In Augmented Reality, Virtual Reality, and Computer Graphics, edited by Lucio Tommaso De Paolis and Patrick Bourdot, 141–56. Springer. https://doi.org/10.1007/978-3-030-58465-8_10.
Pidel, Catlin, and Philipp Ackermann. “Collaboration in Virtual and Augmented Reality : A Systematic Overview.” Augmented Reality, Virtual Reality, and Computer Graphics, edited by Lucio Tommaso De Paolis and Patrick Bourdot, Springer, 2020, pp. 141–56, https://doi.org/10.1007/978-3-030-58465-8_10.


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