|Publication type:||Conference other|
|Type of review:||Peer review (abstract)|
|Title:||Foodscape : are high levels of flow and simultaneous knowledge transfer in learning games compatible?|
|Conference details:||XIV International Conference of the European Society for Ecological Economics (ESEE 2022), Pisa, Italy, 14-17 June 2022|
|Subjects:||Serious game; Schweizer Ernährungssystem; Lernspiel; Flow|
|Subject (DDC):||333: Economics of land and resources|
|Abstract:||The educational game Foodscape (www.foodscape.ch) conveys the complexities of the Swiss food system. It was developed for students at the age of 12-16 years. During the development of the game, the central question was: How can complex interrelationships – a core characteristic of food systems – be conveyed in a game so that it is still fun to play and causes flow feelings? The answer to this question resulted in a strategy game, where the players, as the ruler of an imaginary Switzerland have to make decisions in order to keep resources such as land, yield, the environment, and health in balance. Preliminary results indicate, that even though the content was reduced in the game and students enjoyed playing the game, the game flow levels were low. Nevertheless, the game proved to be suitable for initiating discussions about the food system and its sustainability.|
|Fulltext version:||Published version|
|License (according to publishing contract):||Licence according to publishing contract|
|Departement:||Life Sciences and Facility Management|
|Organisational Unit:||Institute of Natural Resource Sciences (IUNR)|
|Published as part of the ZHAW project:||Foodscape.ch|
|Appears in collections:||Publikationen Life Sciences und Facility Management|
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