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dc.contributor.authorReichmuth, Andrea-
dc.contributor.authorJavet, Fabienne-
dc.date.accessioned2022-03-31T09:36:07Z-
dc.date.available2022-03-31T09:36:07Z-
dc.date.issued2022-02-15-
dc.identifier.urihttps://digitalcollection.zhaw.ch/handle/11475/24745-
dc.description.abstractThe presented learning concept was developed for a compulsory first-year module on scientific working methods taught to students of a bachelor's degree programme in Switzerland. The module is completed by about 500 undergraduates each year in classes of around 50 students and is taught by various instructors. Student motivation as well as the perceived engagement of most students used to be rather low. To improve student engagement, we adopted a reward-based gamification approach (Becker & Nicholson, 2016) inspired by Sheldon (2011). This approach is ideal for learning new skills and the completing of tasks for which users lack intrinsic motivation (Goshevski et al., 2017). Following a design-based research process (Reeves et al., 2005), the game-based learning concept was developed, implemented and evaluated over the course of four semesters. So far, student evaluation data (N = 1,174) shows a positive trend regarding the students' engagement and motivation. The presentation outlines the gamified learning concept and reviews the student evaluation data. Both are put up for discussion with interested practitioners and researchers.de_CH
dc.language.isoende_CH
dc.rightsLicence according to publishing contractde_CH
dc.subject.ddc378: Hochschulbildungde_CH
dc.titleSkills quest : a game-based learning concept that boosts engagementde_CH
dc.typeKonferenz: Sonstigesde_CH
dcterms.typeTextde_CH
zhaw.departementSchool of Management and Lawde_CH
zhaw.organisationalunitZentrum für Innovative Didaktik (ZID)de_CH
zhaw.conference.detailseduhub days 2022 : Games and learning – how to engage everyone, online, 15 -16 February 2022de_CH
zhaw.funding.euNode_CH
zhaw.originated.zhawYesde_CH
zhaw.publication.statuspublishedVersionde_CH
zhaw.publication.reviewKeine Begutachtungde_CH
zhaw.author.additionalNode_CH
zhaw.display.portraitYesde_CH
Appears in collections:Publikationen School of Management and Law

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Reichmuth, A., & Javet, F. (2022, February 15). Skills quest : a game-based learning concept that boosts engagement. Eduhub Days 2022 : Games and Learning – How to Engage Everyone, Online, 15 -16 February 2022.
Reichmuth, A. and Javet, F. (2022) ‘Skills quest : a game-based learning concept that boosts engagement’, in eduhub days 2022 : Games and learning – how to engage everyone, online, 15 -16 February 2022.
A. Reichmuth and F. Javet, “Skills quest : a game-based learning concept that boosts engagement,” in eduhub days 2022 : Games and learning – how to engage everyone, online, 15 -16 February 2022, Feb. 2022.
REICHMUTH, Andrea und Fabienne JAVET, 2022. Skills quest : a game-based learning concept that boosts engagement. In: eduhub days 2022 : Games and learning – how to engage everyone, online, 15 -16 February 2022. Conference presentation. 15 Februar 2022
Reichmuth, Andrea, and Fabienne Javet. 2022. “Skills Quest : A Game-Based Learning Concept That Boosts Engagement.” Conference presentation. In Eduhub Days 2022 : Games and Learning – How to Engage Everyone, Online, 15 -16 February 2022.
Reichmuth, Andrea, and Fabienne Javet. “Skills Quest : A Game-Based Learning Concept That Boosts Engagement.” Eduhub Days 2022 : Games and Learning – How to Engage Everyone, Online, 15 -16 February 2022, 2022.


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