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dc.contributor.authorSeiler, Roger-
dc.contributor.authorFankhauser, Daniel-
dc.contributor.authorKeller, Thomas-
dc.date.accessioned2022-04-22T15:23:32Z-
dc.date.available2022-04-22T15:23:32Z-
dc.date.issued2022-
dc.identifier.isbn978-989-8704-38-2de_CH
dc.identifier.urihttps://digitalcollection.zhaw.ch/handle/11475/24841-
dc.description.abstractFood waste is an important issue in the global warming debate. In this study, a virtual reality (VR) application was built from the insights and requirements of a focus group. The VR prototype was then validated using A/B-testing in an online experiment due to COVID-19 restrictions. VR is considered suitable for transferring information and building awareness regarding the topic of food waste. However, it is necessary to maintain the right balance between an informative and a serious gaming application. VR scenarios that people enjoy using have positive learning effects. Furthermore, scenarios that feature gamification elements are rated more highly regarding intention to use, which, in turn, benefits learning.de_CH
dc.language.isoende_CH
dc.publisherIADISde_CH
dc.rightsLicence according to publishing contractde_CH
dc.subjectA/B-Testingde_CH
dc.subjectFood Wastede_CH
dc.subjectOnlinede_CH
dc.subjectVRde_CH
dc.subjectExperimentde_CH
dc.subject.ddc006: Spezielle Computerverfahrende_CH
dc.titleReducing food waste with virtual reality (VR) training : a prototype and A/B-test in an online experimentde_CH
dc.typeKonferenz: Paperde_CH
dcterms.typeTextde_CH
zhaw.departementSchool of Management and Lawde_CH
zhaw.organisationalunitInstitut für Wirtschaftsinformatik (IWI)de_CH
zhaw.conference.details20th International Conference e-Society 2022, Virtual, 12-14 March 2022de_CH
zhaw.funding.euNode_CH
zhaw.originated.zhawYesde_CH
zhaw.pages.end186de_CH
zhaw.pages.start179de_CH
zhaw.parentwork.editorKommers, Piet-
zhaw.parentwork.editorArnedillo Sánchez, Inmaculada-
zhaw.parentwork.editorIsaías, Pedro-
zhaw.publication.statuspublishedVersionde_CH
zhaw.publication.reviewPeer review (Publikation)de_CH
zhaw.title.proceedingsProceedings of the International Conferences on e-Society 2022 and Mobile Learning 2022de_CH
zhaw.author.additionalNode_CH
zhaw.display.portraitYesde_CH
Appears in collections:Publikationen School of Management and Law

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Seiler, R., Fankhauser, D., & Keller, T. (2022). Reducing food waste with virtual reality (VR) training : a prototype and A/B-test in an online experiment [Conference paper]. In P. Kommers, I. Arnedillo Sánchez, & P. Isaías (Eds.), Proceedings of the International Conferences on e-Society 2022 and Mobile Learning 2022 (pp. 179–186). IADIS.
Seiler, R., Fankhauser, D. and Keller, T. (2022) ‘Reducing food waste with virtual reality (VR) training : a prototype and A/B-test in an online experiment’, in P. Kommers, I. Arnedillo Sánchez, and P. Isaías (eds) Proceedings of the International Conferences on e-Society 2022 and Mobile Learning 2022. IADIS, pp. 179–186.
R. Seiler, D. Fankhauser, and T. Keller, “Reducing food waste with virtual reality (VR) training : a prototype and A/B-test in an online experiment,” in Proceedings of the International Conferences on e-Society 2022 and Mobile Learning 2022, 2022, pp. 179–186.
SEILER, Roger, Daniel FANKHAUSER und Thomas KELLER, 2022. Reducing food waste with virtual reality (VR) training : a prototype and A/B-test in an online experiment. In: Piet KOMMERS, Inmaculada ARNEDILLO SÁNCHEZ und Pedro ISAÍAS (Hrsg.), Proceedings of the International Conferences on e-Society 2022 and Mobile Learning 2022. Conference paper. IADIS. 2022. S. 179–186. ISBN 978-989-8704-38-2
Seiler, Roger, Daniel Fankhauser, and Thomas Keller. 2022. “Reducing Food Waste with Virtual Reality (VR) Training : A Prototype and A/B-Test in an Online Experiment.” Conference paper. In Proceedings of the International Conferences on E-Society 2022 and Mobile Learning 2022, edited by Piet Kommers, Inmaculada Arnedillo Sánchez, and Pedro Isaías, 179–86. IADIS.
Seiler, Roger, et al. “Reducing Food Waste with Virtual Reality (VR) Training : A Prototype and A/B-Test in an Online Experiment.” Proceedings of the International Conferences on E-Society 2022 and Mobile Learning 2022, edited by Piet Kommers et al., IADIS, 2022, pp. 179–86.


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