Please use this identifier to cite or link to this item:
https://doi.org/10.21256/zhaw-28839
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Encheva, Marina | - |
dc.contributor.author | Krüger, Nicole | - |
dc.contributor.author | Zlatkova, Plamena | - |
dc.date.accessioned | 2023-10-05T14:49:32Z | - |
dc.date.available | 2023-10-05T14:49:32Z | - |
dc.date.issued | 2023-04-19 | - |
dc.identifier.issn | 1057-2317 | de_CH |
dc.identifier.issn | 1095-9297 | de_CH |
dc.identifier.uri | https://digitalcollection.zhaw.ch/handle/11475/28839 | - |
dc.description.abstract | The article deals with the playability of serious games in information literacy applied by academic libraries and university departments in Library and Information Sciences in the training sessions with students. Is it possible for these games to be more playful and what is path we must follow to achieve this goal? In the literature review on the concepts of playfulness/gamefulness we are focusing on two opposite sides of a spectrum presented by Roger Caillois: Paidia (or playing; for pure joy, without any goals) and Ludus (or gaming; based on rules and competition). The author’s view is that the games can be at either end or somewhere in the middle (Caillois & Barash, 2001). We have a hypothesis that the serious games in information literacy can never be only playful but if they contain a higher level of playability it will be easier for the students to achieve the learning objectives set by the university teachers and librarians. In the framework of the European project NAVIGATE – Information Literacy: A Gamebased Learning Approach for Avoiding Fake Content (https://navigateproject.eu) 70 games used for teaching information literacy in academic libraries and programs were identified and evaluated. We have selected among them 20 best examples of such games and ranked them according to the following criteria: Playability, Lastability, Engagement, User Interface, and Storytelling. An interactive database (https://www.navigateproject.eu/navigamesearch-tool/) was created in order to visualize the list and the categories (the NaviGAMESearcher). Taking into account the results of the evaluation of the top information literacy games and the two original digital games developed within the project (Information Trap Manager and the Navigator) we analyzed where are these games located on the scale of playfulness versus gamefulness and what is the correlation between the level of playability of these games and the students’ achievements. The further steps for evaluation of information literacy games according to the Playful Experiences (PLEX) framework were also defined in the article. | de_CH |
dc.language.iso | en | de_CH |
dc.publisher | Taylor & Francis | de_CH |
dc.relation.ispartof | International Information & Library Review | de_CH |
dc.rights | http://creativecommons.org/licenses/by-nc/4.0/ | de_CH |
dc.subject | Gamefulness | de_CH |
dc.subject | Playfulness | de_CH |
dc.subject | Information literacy | de_CH |
dc.subject | Gamification | de_CH |
dc.subject | PLEX framework | de_CH |
dc.subject | NAVIGATE project | de_CH |
dc.subject.ddc | 020: Bibliotheks- und Informationswissenschaft | de_CH |
dc.subject.ddc | 700: Künste und Unterhaltung | de_CH |
dc.title | Playability of serious games in information literacy : the findings of the European project NAVIGATE | de_CH |
dc.type | Beitrag in wissenschaftlicher Zeitschrift | de_CH |
dcterms.type | Text | de_CH |
zhaw.departement | Finanzen & Services | de_CH |
dc.identifier.doi | 10.1080/10572317.2023.2198882 | de_CH |
dc.identifier.doi | 10.21256/zhaw-28839 | - |
zhaw.funding.eu | No | de_CH |
zhaw.issue | 2 | de_CH |
zhaw.originated.zhaw | Yes | de_CH |
zhaw.pages.end | 184 | de_CH |
zhaw.pages.start | 176 | de_CH |
zhaw.publication.status | acceptedVersion | de_CH |
zhaw.volume | 55 | de_CH |
zhaw.publication.review | Peer review (Publikation) | de_CH |
zhaw.author.additional | No | de_CH |
zhaw.display.portrait | Yes | de_CH |
Appears in collections: | Publikationen Finanzen & Services |
Files in This Item:
File | Description | Size | Format | |
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2023_Encheva-Krueger-Zlatkova_Information-literacy-games.pdf | Accepted Version | 672.3 kB | Adobe PDF | View/Open |
Show simple item record
Encheva, M., Krüger, N., & Zlatkova, P. (2023). Playability of serious games in information literacy : the findings of the European project NAVIGATE. International Information & Library Review, 55(2), 176–184. https://doi.org/10.1080/10572317.2023.2198882
Encheva, M., Krüger, N. and Zlatkova, P. (2023) ‘Playability of serious games in information literacy : the findings of the European project NAVIGATE’, International Information & Library Review, 55(2), pp. 176–184. Available at: https://doi.org/10.1080/10572317.2023.2198882.
M. Encheva, N. Krüger, and P. Zlatkova, “Playability of serious games in information literacy : the findings of the European project NAVIGATE,” International Information & Library Review, vol. 55, no. 2, pp. 176–184, Apr. 2023, doi: 10.1080/10572317.2023.2198882.
ENCHEVA, Marina, Nicole KRÜGER und Plamena ZLATKOVA, 2023. Playability of serious games in information literacy : the findings of the European project NAVIGATE. International Information & Library Review. 19 April 2023. Bd. 55, Nr. 2, S. 176–184. DOI 10.1080/10572317.2023.2198882
Encheva, Marina, Nicole Krüger, and Plamena Zlatkova. 2023. “Playability of Serious Games in Information Literacy : The Findings of the European Project NAVIGATE.” International Information & Library Review 55 (2): 176–84. https://doi.org/10.1080/10572317.2023.2198882.
Encheva, Marina, et al. “Playability of Serious Games in Information Literacy : The Findings of the European Project NAVIGATE.” International Information & Library Review, vol. 55, no. 2, Apr. 2023, pp. 176–84, https://doi.org/10.1080/10572317.2023.2198882.
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