Please use this identifier to cite or link to this item: https://doi.org/10.21256/zhaw-28967
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dc.contributor.authorAubert, Alice H.-
dc.contributor.authorScheidegger, Andreas-
dc.contributor.authorSchmid, Sara-
dc.date.accessioned2023-10-27T09:06:30Z-
dc.date.available2023-10-27T09:06:30Z-
dc.date.issued2023-
dc.identifier.issn1932-6203de_CH
dc.identifier.urihttps://digitalcollection.zhaw.ch/handle/11475/28967-
dc.description.abstractWe developed four online interfaces supporting citizen participation in decision-making. We included (1) learning loops (LLs), good practice in decision analysis, and (2) gamification, to enliven an otherwise long and tedious survey. We investigated the effects of these features on drop-out rate, perceived experience, and basic psychological needs (BPNs): autonomy, competence, and relatedness, all from self-determination theory. We also investigated how BPNs and individual causality orientation influence experience of the four interfaces. Answers from 785 respondents, representative of the Swiss German-speaking population in age and gender, provided insightful results. LLs and gamification increased drop-out rate. Experience was better explained by the BPN satisfaction than by the interface, and this was moderated by respondents' causality orientations. LLs increased the challenge, and gamification enhanced the social experience and playfulness. LLs frustrated all three needs, and gamification satisfied relatedness. Autonomy and relatedness both positively influenced the social experience, but competence was negatively correlated with challenge. All observed effects were small. Hence, using gamification for decision-making is questionable, and understanding individual variability is a prerequisite; this study has helped disentangle the diversity of responses to survey design options.de_CH
dc.language.isoende_CH
dc.publisherPublic Library of Sciencede_CH
dc.relation.ispartofPLOS ONEde_CH
dc.rightshttps://creativecommons.org/licenses/by/4.0/de_CH
dc.subjectGamificationde_CH
dc.subjectPublic decision-makingde_CH
dc.subjectSurveyde_CH
dc.subjectBasic psychological need theoryde_CH
dc.subjectCausality orientations theoryde_CH
dc.subjectCitizende_CH
dc.subject.ddc150: Psychologiede_CH
dc.titleGamified online surveys : assessing experience with self-determination theoryde_CH
dc.typeBeitrag in wissenschaftlicher Zeitschriftde_CH
dcterms.typeTextde_CH
zhaw.departementLife Sciences und Facility Managementde_CH
zhaw.organisationalunitInstitut für Umwelt und Natürliche Ressourcen (IUNR)de_CH
dc.identifier.doi10.1371/journal.pone.0292096de_CH
dc.identifier.doi10.21256/zhaw-28967-
dc.identifier.pmid37831685de_CH
zhaw.funding.euNode_CH
zhaw.issue10de_CH
zhaw.originated.zhawYesde_CH
zhaw.pages.starte0292096de_CH
zhaw.publication.statuspublishedVersionde_CH
zhaw.volume18de_CH
zhaw.publication.reviewPeer review (Publikation)de_CH
zhaw.funding.snf173973de_CH
zhaw.webfeedGeography of Foodde_CH
zhaw.author.additionalNode_CH
zhaw.display.portraitYesde_CH
zhaw.relation.referenceshttps://doi.org/10.25678/0008VRde_CH
Appears in collections:Publikationen Life Sciences und Facility Management

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Aubert, A. H., Scheidegger, A., & Schmid, S. (2023). Gamified online surveys : assessing experience with self-determination theory. Plos One, 18(10), e0292096. https://doi.org/10.1371/journal.pone.0292096
Aubert, A.H., Scheidegger, A. and Schmid, S. (2023) ‘Gamified online surveys : assessing experience with self-determination theory’, PLOS ONE, 18(10), p. e0292096. Available at: https://doi.org/10.1371/journal.pone.0292096.
A. H. Aubert, A. Scheidegger, and S. Schmid, “Gamified online surveys : assessing experience with self-determination theory,” PLOS ONE, vol. 18, no. 10, p. e0292096, 2023, doi: 10.1371/journal.pone.0292096.
AUBERT, Alice H., Andreas SCHEIDEGGER und Sara SCHMID, 2023. Gamified online surveys : assessing experience with self-determination theory. PLOS ONE. 2023. Bd. 18, Nr. 10, S. e0292096. DOI 10.1371/journal.pone.0292096
Aubert, Alice H., Andreas Scheidegger, and Sara Schmid. 2023. “Gamified Online Surveys : Assessing Experience with Self-Determination Theory.” Plos One 18 (10): e0292096. https://doi.org/10.1371/journal.pone.0292096.
Aubert, Alice H., et al. “Gamified Online Surveys : Assessing Experience with Self-Determination Theory.” Plos One, vol. 18, no. 10, 2023, p. e0292096, https://doi.org/10.1371/journal.pone.0292096.


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