Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Hilber, Flurina | - |
dc.contributor.author | Keller, Thomas | - |
dc.contributor.author | Brucker-Kley, Elke | - |
dc.date.accessioned | 2024-02-02T10:41:32Z | - |
dc.date.available | 2024-02-02T10:41:32Z | - |
dc.date.issued | 2023-10-23 | - |
dc.identifier.isbn | 978-989-8704-52-8 | de_CH |
dc.identifier.uri | https://digitalcollection.zhaw.ch/handle/11475/29759 | - |
dc.description.abstract | This paper proposes a didactic design that is centered around an immersive, multilinear narrative in virtual reality as a means of illustrating human life on the edge of technological singularity. It explores the potential of narrative scenarios to trigger a discourse from users’ perspective. Affective Computing is taken as a use case. It is a subfield of AI that focuses on identifying, understanding, and appropriately responding to human emotions. Its goal is to create more personalized and emotionally engaging human-machine interactions. To explore what life might be like if an emotionally intelligent AI became our best friend, a multilinear scenario was created. This scenario takes the reader through different stages of the protagonist's life, starting from the first day of secondary school and ending with the loss of a loved one in midlife. The systematic approach to create and validate the multilinear interactive scenario is described and the results of an experiment with 164 participants are presented. The ultimate goal is the application of this approach for educational purposes regarding ethical thinking and responsible innovations. | de_CH |
dc.language.iso | en | de_CH |
dc.publisher | IADIS | de_CH |
dc.rights | Licence according to publishing contract | de_CH |
dc.subject | Affective computing | de_CH |
dc.subject | Science fiction prototyping | de_CH |
dc.subject | Technological singularity | de_CH |
dc.subject | Human-machine interaction | de_CH |
dc.subject | Narrative scenario | de_CH |
dc.subject | Immersive virtual reality | de_CH |
dc.subject.ddc | 006: Spezielle Computerverfahren | de_CH |
dc.title | Effects of an immersive, multilinear future scenario for education purposes | de_CH |
dc.type | Konferenz: Paper | de_CH |
dcterms.type | Text | de_CH |
zhaw.departement | School of Management and Law | de_CH |
zhaw.organisationalunit | Institut für Wirtschaftsinformatik (IWI) | de_CH |
zhaw.conference.details | 20th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA), Madeira Island, Portugal, 21-23 October 2023 | de_CH |
zhaw.funding.eu | No | de_CH |
zhaw.originated.zhaw | Yes | de_CH |
zhaw.pages.end | 264 | de_CH |
zhaw.pages.start | 257 | de_CH |
zhaw.parentwork.editor | Sampson, Demetrios G. | - |
zhaw.parentwork.editor | Ifenthaler, Dirk | - |
zhaw.parentwork.editor | Isaías, Pedro | - |
zhaw.publication.status | publishedVersion | de_CH |
zhaw.publication.review | Peer review (Abstract) | de_CH |
zhaw.title.proceedings | Proceedings of the International Conference on Cognition and Exploratory Learning in the Digital Age 2023 | de_CH |
zhaw.author.additional | No | de_CH |
zhaw.display.portrait | Yes | de_CH |
Appears in collections: | Publikationen School of Management and Law |
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Hilber, F., Keller, T., & Brucker-Kley, E. (2023). Effects of an immersive, multilinear future scenario for education purposes [Conference paper]. In D. G. Sampson, D. Ifenthaler, & P. Isaías (Eds.), Proceedings of the International Conference on Cognition and Exploratory Learning in the Digital Age 2023 (pp. 257–264). IADIS.
Hilber, F., Keller, T. and Brucker-Kley, E. (2023) ‘Effects of an immersive, multilinear future scenario for education purposes’, in D.G. Sampson, D. Ifenthaler, and P. Isaías (eds) Proceedings of the International Conference on Cognition and Exploratory Learning in the Digital Age 2023. IADIS, pp. 257–264.
F. Hilber, T. Keller, and E. Brucker-Kley, “Effects of an immersive, multilinear future scenario for education purposes,” in Proceedings of the International Conference on Cognition and Exploratory Learning in the Digital Age 2023, Oct. 2023, pp. 257–264.
HILBER, Flurina, Thomas KELLER und Elke BRUCKER-KLEY, 2023. Effects of an immersive, multilinear future scenario for education purposes. In: Demetrios G. SAMPSON, Dirk IFENTHALER und Pedro ISAÍAS (Hrsg.), Proceedings of the International Conference on Cognition and Exploratory Learning in the Digital Age 2023. Conference paper. IADIS. 23 Oktober 2023. S. 257–264. ISBN 978-989-8704-52-8
Hilber, Flurina, Thomas Keller, and Elke Brucker-Kley. 2023. “Effects of an Immersive, Multilinear Future Scenario for Education Purposes.” Conference paper. In Proceedings of the International Conference on Cognition and Exploratory Learning in the Digital Age 2023, edited by Demetrios G. Sampson, Dirk Ifenthaler, and Pedro Isaías, 257–64. IADIS.
Hilber, Flurina, et al. “Effects of an Immersive, Multilinear Future Scenario for Education Purposes.” Proceedings of the International Conference on Cognition and Exploratory Learning in the Digital Age 2023, edited by Demetrios G. Sampson et al., IADIS, 2023, pp. 257–64.
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