Please use this identifier to cite or link to this item:
https://doi.org/10.21256/zhaw-28705
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Ackermann, Philipp | - |
dc.date.accessioned | 2023-09-15T12:08:46Z | - |
dc.date.available | 2023-09-15T12:08:46Z | - |
dc.date.issued | 2023-11 | - |
dc.identifier.isbn | 978-3-031-48494-0 | de_CH |
dc.identifier.isbn | 978-3-031-48495-7 | de_CH |
dc.identifier.uri | https://digitalcollection.zhaw.ch/handle/11475/28705 | - |
dc.description.abstract | Augmented Reality (AR) and Mixed Reality (MR) enable superimposing digital content onto the real world. These technologies have now matured to a point where low-code/no-code editors for AR development have emerged. However, existing collections of design principles for AR often fall short, either being too generic or overly focused on low-level details. This makes it challenging to identify the essential patterns necessary for creating captivating AR experiences. This paper addresses this issue by introducing high-level AR design patterns encompassing fundamental concepts for crafting immersive AR experiences. Event-Condition-Action rules are leveraged as a generic abstraction from the reactive behavior of AR software systems to establish a unified framework. AR-specific behavioral patterns and augmentation patterns are presented in detail. Additionally, a uniform pattern diagram schema is proposed that ensures consistent presentation and technology-agnostic documentation of AR design patterns, facilitating their effective use in design and creation of AR applications. | de_CH |
dc.language.iso | en | de_CH |
dc.publisher | Springer | de_CH |
dc.relation.ispartofseries | Lecture Notes in Computer Science | de_CH |
dc.rights | Licence according to publishing contract | de_CH |
dc.subject | Augmented reality | de_CH |
dc.subject | Design pattern | de_CH |
dc.subject | Reactive AR | de_CH |
dc.subject | Scene understanding | de_CH |
dc.subject | Active rule | de_CH |
dc.subject | AR pattern diagram | de_CH |
dc.subject.ddc | 006: Spezielle Computerverfahren | de_CH |
dc.title | AR patterns : event-driven design patterns in creating augmented reality experiences | de_CH |
dc.type | Konferenz: Paper | de_CH |
dcterms.type | Text | de_CH |
zhaw.departement | School of Engineering | de_CH |
zhaw.organisationalunit | Institut für Informatik (InIT) | de_CH |
zhaw.publisher.place | Cham | de_CH |
dc.identifier.doi | 10.1007/978-3-031-48495-7_6 | de_CH |
dc.identifier.doi | 10.21256/zhaw-28705 | - |
zhaw.conference.details | 20th EuroXR International Conference, Rotterdam, The Netherlands, 29 November - 1 December 2023 | de_CH |
zhaw.funding.eu | No | de_CH |
zhaw.originated.zhaw | Yes | de_CH |
zhaw.pages.end | 114 | de_CH |
zhaw.pages.start | 93 | de_CH |
zhaw.parentwork.editor | Zachmann, Gabriel | - |
zhaw.parentwork.editor | Walczak, Krzysztof | - |
zhaw.parentwork.editor | Niamut, Omar A. | - |
zhaw.parentwork.editor | Johnsen, Kyle | - |
zhaw.parentwork.editor | Stuerzlinger, Wolfgang | - |
zhaw.parentwork.editor | Alcañiz-Raya, Mariano | - |
zhaw.parentwork.editor | Welch, Greg | - |
zhaw.parentwork.editor | Bourdot, Patrick | - |
zhaw.publication.status | submittedVersion | de_CH |
zhaw.series.number | 14410 | de_CH |
zhaw.publication.review | Peer review (Publikation) | de_CH |
zhaw.title.proceedings | Virtual Reality and Mixed Reality | de_CH |
zhaw.webfeed | Human-Centered Computing | de_CH |
zhaw.author.additional | No | de_CH |
zhaw.display.portrait | Yes | de_CH |
Appears in collections: | Publikationen School of Engineering |
Files in This Item:
File | Description | Size | Format | |
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2023_Ackermann_AR-patterns_EuroXR-PREPRINT.pdf | Submitted Version | 1.92 MB | Adobe PDF | ![]() View/Open |
Show simple item record
Ackermann, P. (2023). AR patterns : event-driven design patterns in creating augmented reality experiences [Conference paper]. In G. Zachmann, K. Walczak, O. A. Niamut, K. Johnsen, W. Stuerzlinger, M. Alcañiz-Raya, G. Welch, & P. Bourdot (Eds.), Virtual Reality and Mixed Reality (pp. 93–114). Springer. https://doi.org/10.1007/978-3-031-48495-7_6
Ackermann, P. (2023) ‘AR patterns : event-driven design patterns in creating augmented reality experiences’, in G. Zachmann et al. (eds) Virtual Reality and Mixed Reality. Cham: Springer, pp. 93–114. Available at: https://doi.org/10.1007/978-3-031-48495-7_6.
P. Ackermann, “AR patterns : event-driven design patterns in creating augmented reality experiences,” in Virtual Reality and Mixed Reality, Nov. 2023, pp. 93–114. doi: 10.1007/978-3-031-48495-7_6.
ACKERMANN, Philipp, 2023. AR patterns : event-driven design patterns in creating augmented reality experiences. In: Gabriel ZACHMANN, Krzysztof WALCZAK, Omar A. NIAMUT, Kyle JOHNSEN, Wolfgang STUERZLINGER, Mariano ALCAÑIZ-RAYA, Greg WELCH und Patrick BOURDOT (Hrsg.), Virtual Reality and Mixed Reality. Conference paper. Cham: Springer. November 2023. S. 93–114. ISBN 978-3-031-48494-0
Ackermann, Philipp. 2023. “AR Patterns : Event-Driven Design Patterns in Creating Augmented Reality Experiences.” Conference paper. In Virtual Reality and Mixed Reality, edited by Gabriel Zachmann, Krzysztof Walczak, Omar A. Niamut, Kyle Johnsen, Wolfgang Stuerzlinger, Mariano Alcañiz-Raya, Greg Welch, and Patrick Bourdot, 93–114. Cham: Springer. https://doi.org/10.1007/978-3-031-48495-7_6.
Ackermann, Philipp. “AR Patterns : Event-Driven Design Patterns in Creating Augmented Reality Experiences.” Virtual Reality and Mixed Reality, edited by Gabriel Zachmann et al., Springer, 2023, pp. 93–114, https://doi.org/10.1007/978-3-031-48495-7_6.
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