Please use this identifier to cite or link to this item: https://doi.org/10.21256/zhaw-20485
Publication type: Conference paper
Type of review: Peer review (publication)
Title: Collaboration in virtual and augmented reality : a systematic overview
Authors: Pidel, Catlin
Ackermann, Philipp
et. al: No
DOI: 10.1007/978-3-030-58465-8_10
10.21256/zhaw-20485
Proceedings: Augmented Reality, Virtual Reality, and Computer Graphics
Editors of the parent work: De Paolis, Lucio Tommaso
Bourdot, Patrick
Page(s): 141
Pages to: 156
Conference details: 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR), Virtual Conference, 7-10 September 2020
Issue Date: Sep-2020
Series: Lecture Notes in Computer Science
Series volume: 12242
Publisher / Ed. Institution: Springer
ISBN: 978-3-030-58464-1
978-3-030-58465-8
Language: English
Subjects: Augmented Reality; Virtual Reality; Collaboration
Subject (DDC): 006: Special computer methods
Abstract: This paper offers a systematic overview of collaboration in virtual and augmented reality, including an assessment of advantages and challenges unique to collaborating in these mediums. In an attempt to highlight the current landscape of augmented and virtual reality collaboration (AR and VR, respectively), our selected research is biased towards more recent papers (within the last 5 years), but older work has also been included when particularly relevant. Our findings identify a number of potentially under-explored collaboration types, such as asynchronous collaboration and collaboration that combines AR and VR. We finally provide our key takeaways, including overall trends and opportunities for further research.
URI: https://digitalcollection.zhaw.ch/handle/11475/20485
Fulltext version: Accepted version
License (according to publishing contract): Licence according to publishing contract
Restricted until: 2021-09-01
Departement: School of Engineering
Organisational Unit: Institute of Computer Science (InIT)
Appears in collections:Publikationen School of Engineering

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Pidel, C., & Ackermann, P. (2020). Collaboration in virtual and augmented reality : a systematic overview [Conference paper]. In L. T. De Paolis & P. Bourdot (Eds.), Augmented Reality, Virtual Reality, and Computer Graphics (pp. 141–156). Springer. https://doi.org/10.1007/978-3-030-58465-8_10
Pidel, C. and Ackermann, P. (2020) ‘Collaboration in virtual and augmented reality : a systematic overview’, in L.T. De Paolis and P. Bourdot (eds) Augmented Reality, Virtual Reality, and Computer Graphics. Springer, pp. 141–156. Available at: https://doi.org/10.1007/978-3-030-58465-8_10.
C. Pidel and P. Ackermann, “Collaboration in virtual and augmented reality : a systematic overview,” in Augmented Reality, Virtual Reality, and Computer Graphics, Sep. 2020, pp. 141–156. doi: 10.1007/978-3-030-58465-8_10.
PIDEL, Catlin und Philipp ACKERMANN, 2020. Collaboration in virtual and augmented reality : a systematic overview. In: Lucio Tommaso DE PAOLIS und Patrick BOURDOT (Hrsg.), Augmented Reality, Virtual Reality, and Computer Graphics. Conference paper. Springer. September 2020. S. 141–156. ISBN 978-3-030-58464-1
Pidel, Catlin, and Philipp Ackermann. 2020. “Collaboration in Virtual and Augmented Reality : A Systematic Overview.” Conference paper. In Augmented Reality, Virtual Reality, and Computer Graphics, edited by Lucio Tommaso De Paolis and Patrick Bourdot, 141–56. Springer. https://doi.org/10.1007/978-3-030-58465-8_10.
Pidel, Catlin, and Philipp Ackermann. “Collaboration in Virtual and Augmented Reality : A Systematic Overview.” Augmented Reality, Virtual Reality, and Computer Graphics, edited by Lucio Tommaso De Paolis and Patrick Bourdot, Springer, 2020, pp. 141–56, https://doi.org/10.1007/978-3-030-58465-8_10.


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